A カミマKAMI✪MART original, playable right here in your browser.
Click the game once to give it keyboard focus and turn the sound on. It is a big download — around 53 MB — so the first load takes a minute.
Stand still to throw shurikens in a spiral. Move to swing the sword, which fires straight up, costs nothing and wins your ammo back. A gamepad works too.
Every boss turns up on every difficulty — the setting changes how hard the fight is, not what you get to see.
Loading scores…
A boss rush. Every pattern in the game comes from one idea: each boss rotates the angle it fires at by a fixed step every shot, so a single number is the difference between a slow sweep and a wall of spirals.
Hold Focus to slow down and see the tiny square that is your actual hitbox — most of what looks like a hit is not one. Shurikens knock enemy bullets out of the air, so the spiral is a shield as much as a weapon.
A finished run posts to the board for the difficulty it was played on. Score is how far you got first and how quickly second, so clearing more stages always outranks a faster shorter run. Walking away from a game over posts what you managed; retrying the stage keeps the run and its clock going.
Still an alpha: there is no pause menu or volume control yet. It started as the build posted on itch.io.
Both games here are early builds — playable demos rather than finished things. If you want to see them get further, and see what comes after them, this is where that happens.
Connect a Solana wallet up top and you can tip in one click, or copy an address below.
8hCqYNsTeQ9iZEwvqiFGNcfRsqXA1CTQikMqQ3FrkixU0xbf5c6d85510e491cd45d1264fffec0c2c4282564bc1qnwh8j2mz8ere5gfyzvf3ckrlsfewdzlhk7s446No crypto? You can tip on Ko-fi instead.
Or just grab a game: KAMI✪MART on itch.io.